VR version of "Resident Evil 7" details of the development of exposure to terrorists bursting

Capcom, the upcoming VR version of "Resident Evil 7", does not appear to be the first developer to integrate well-known game brands with virtual reality technology. Strictly speaking, "Halo" and "Call of Duty" seem to be the two pioneers, and Capcom is in the "immersive experience" and "how to make the player more difficult" It has made further explorations.

Resident Evil 7

However, why does Capcom, who has many well-known IPs such as "Street Fighter" and "Mega Man", choose to take "Orthodox sequel" of "Resident Evil" as a "cutting knife"? The developers of Crisis 7 made their goals “as real as possible”, which meant that it was difficult for them to rely on their predecessor’s production experience or seek shortcuts, such as directly borrowing scene narratives from movies to advance the game. This virtually increases project risk.

"VR technology and horror games are a perfect match," said Jun Takeuchi, 25 years veteran in the game and one of the developers of "Resident Evil 7" in Capcom, in an interview with foreign media. "The players are screaming Our ears are simply the sweetest music."

The biggest feature of VR technology is that it allows people to immerse themselves in a virtual environment, whether it is in a movie or video game, or just a simulation of a real-life scene. At present, after several "trial and error", HTC, Microsoft, Samsung, Sony and other well-known manufacturers successively introduced VR helmets that are relatively inexpensive, and Facebook and other companies are also expanding the extension of VR technology. These helmets, which resemble goggles, can "take over" the user's visual senses while balancing the user's mechanism through the imitation of human mechanisms. Foreign media Gartner once predicted that the output value of the VR industry will reach 21 billion U.S. dollars within four years.

Sony PSVR

Video games have always been considered as the natural carrier of VR technology. Among them, the interactive experience brought by this technology can be fully explored. However, the real senses and the virtual world are still separated by a layer of paper. After experiencing VR helmets, many experiencers all feel that they are a little dizzy and even nauseous and vomit. This "halo VR" symptom is also a problem that developers of VR versions of "Resident Evil 7" must solve. At the E3 exhibition held in June, they said: "The process of overcoming this obstacle made us have a taste of the difficulty of the classic brand VR."

Despite this, VR version of "Resident Evil 7" is still very loud in the media circles. The famous game blog Kotaku once wrote: "VR version of "Resident Evil 7" will make people have that kind of nausea feeling numb." And another game media Engadget also called it a "profuse people sweating, Can not help but vomit up masterpiece."

The bizarre scenes in Resident Evil 7

Takeuchi said in an interview that Capcom seems to have overestimated the familiarity of members of the Resident Evil Development team with VR technology and the ease of launching the VR version of the brand. In order to ensure the quality of the VR version of "Resident Evil 7", developers selected one of the emotionally most sensitive members to play the "white mouse" and conduct the game test in person.

“In this test, we studied whether people in different physiological states will experience differences in their VR experience, such as whether those players who are experiencing jet lag will experience worse results. The experimental results show that this difference does exist. Takeuchi said, "This is one of the factors that we need to consider or even use when making games."

In addition, the "first person" setting will also increase the difficulty of the development of VR version of "Resident Evil 7". Takeuchi explained: “In most ordinary games, players control the movement of the character by controlling the joystick with their hands, but in the first-person VR game, players can achieve this by just turning their heads. A completely different experience. In order to allow players to turn their heads when they do not become confused, we have specifically slowed down the development process to repeatedly debug and optimize players' feelings and perspectives as they move through the virtual space."

"Resident Evil 7" Demo screenshot

"There will be no so-called cutscenes in "Resident Evil 7" and the kind of movies that explain the story," said Takeuchi: "In order to allow players to experience the true sense of realism, Resident Evil 7 will Use a real-time narrative. At the same time, this game will not include any QTE."

At the end of the interview, Takeuchi concluded with confidence: “The reason we chose to develop VR version of “Resident Evil 7” is that we think it is an opportunity for us to make a breakthrough, and it is also the first step we must take to enter the field of VR. ."

It is reported that the VR version of "Resident Evil 7" will officially land PSVR on January 26, 2017, and PSVR will also meet with you on October 13 this year.

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